Operatives can perform various missions on the map. It looks like 3 arrows pointing to a central dot. New comments cannot be posted and votes cannot be cast. Used mainly in national spirits to increase or lower Stability. ago. Hardness - Determines the ratio of damage that is taken from soft attacks and hard attacks. #1 The Talibum Sep 7, 2016 @ 10:27pm Make Sure you take out Western Europe before Declaring On USSR. Thanks in advance. A addition to the percentage of manpower in non-cores. Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Casus_belli. An intelligence agency is required for most of the espionage actions. Attacks by close air support do not cause collateral damage. Is that a must each time you plan to invade a country? View ideas for HOI IV Her Majesty Queen Wallis, First of Her Name, by the Grace of God Queen of the Americas, Grand Admiral of the Royal American Navy, Duchess of Wallington, Duchess of Manhattan, Duchess of Long Island, Countess of Orange, Countess of O'ahu, Marquise of New Orleans, Baroness of Springfield, Baroness of Hollywood, Baroness of Central Park, Grand Socialite, Protector of Liberty . The former will recover 20% * 5% = 1% and the latter 80% * 10% = 8% of lost enemy equipment (due to having 4 times the weight). The battle is won by either side when the opponent runs out of frontline divisions able to continue fighting. If not strategic bombers can destroy them and heavy tanks just roll through them. I am making a country called Alaska, I want it to have an idea that gives it an attack bonus and defense bonus against the Soviet Union, what is the reward code? #1 Bored Peon Mar 5, 2019 @ 6:46pm Originally posted by Padpaw: I have noticed he attack and defense modifiers for the ai do not add up correctly. and our Only works with Waking the Tiger enabled. You can view it by selecting your country. Any other countries get big military bonuses? What is the reward code for attack bonus and defense bonus. ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, -- Balancing value to convert equipment stat anti_air_attack to the random % value of airplanes being hit. If the attacker wins, the defender's units are forced to retreat to another province (or shatter if they have nowhere to retreat). Reduces number of available civilian factories, used mostly for decisions. . 200 of those attacks will deal reduced damage due to its defense and 150 attacks will deal full damage. Each division recovers [23], including shot down air support planes. A Modifier is something that can effect your nation in many different ways. They can perform different missions on map or conduct operations. You need to diplomatically make a fake claim to the country, so you wont create WORLD TENSION. And fight. Changes monthly population growth by the specified percentage, Changes nuke production by the specified percentage, Stability Defines - Can both be added as the negative effect (sub-50% Stability) or positive effect (pro-50% Stability), War Support Defines - Can both be added as the negative effect (sub-50% War Support) or positive effect (pro-50% War Support ). Any tips on how to break high level forts that you have to attack directly? it increases combat width AND reduces the effects of any defensive fortifications. There are thousands of defenders (even if only one division is present) facing in each needed direction. Additionally, countries not at war suffer a 50% percent decryption penalty. 12 4 comments GlompSpark 2 yr. ago I was doing some testing and noticed this bug with modifiers that give you an attack/defence bonus against a specific country. a 36 width division with 1000 attacks has five 14 width divisions with 200 defense on its list of targets. Each attack has the potential to be a hit (causes HP and organization damage) or a miss (no effect on HP and organization). on Paradox technology, Legal All agency upgrades are divided into 5 branches: Intelligence, Defense, Operations, Operative Training and Cryptology Department. You can view it by selecting your country. All trademarks are property of their respective owners in the US and other countries. I really wish weather and terrain type changed width dynamically. For more information, please see our so to comply with the rule 34, you kinda need to look at the dialogue box above the battle screen and the list of bonuses inside. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. How important is recovery rate? | Paradox Interactive Forums Each division has an "Engagement Width"[8] of twice[9] its own combat width, used to create a list of targets. In recent years they have been falling victim to several foreign influences. No one is being flanked. "Hey! These are the current defines--It looks like the problem is that ANTI-AIR_TARGETTING_TO_CHANCE was increased for some unknown reason and that's why it does more damage this patch. It requires investing 5-15 civilian factories for 30 days to become operational. In combination, the score to be maximized is, The number of attacks coming from soft and hard attack respectively get scaled by, HOI4 Sub-Developer-Diary - Combat targeting iteration, Defines NMilitary BASE_CAPTURE_EQUIPMENT_RATIO = 0.0, Defines NMilitary RELIABILTY_RECOVERY = 0.1, https://hoi4.paradoxwikis.com/index.php?title=Land_battle&oldid=61807, Play Steam Workshop::Cheats HOI 4 - Steam Community You aren't flanking them because you're attacking from 3 directions if they have enough divisions to cover all those vectors. Unless it was removed in TFV. Just because you attacked from 3 directions doesnt mean you've flanked them if they had enough divisions to cover all 160 width you just presented. Silent_Giraffe8550 1 mo. Can be used in both national spirits and in decisions. Targeted modifiers - Hoi4 modding support wiki - FC2 All rights reserved. (Also featuring the ability to run as fast as Gendry in Season 7.) 50 attacks against no defense have 40% hit chance. As an example, assume the winning side has one division with 10,000 manpower and Maintenance Company I (5% ECR), and a second division with 20,000 manpower and Maintenance Company II (10% ECR). Some countries have unique default names for their intelligence agencies. It's part of the war with China -50% to both attack and defence. This chance is greatly improved by having Radio researched, by division speed, doctrine tech, and having a signals company attached to the division. Cookie Notice For example, assuming that there are no other modifiers changing that to the country, having political_power_gain = 0.2 and political_power_gain = -0.05 applied to the country (potentially in different modifier blocks) will result in a total of +0.15 political power gain above the base gain. One selected priority target additionally receives all of the coordinated attacks, increasing the chance to overcome its defenses. There'll be a decision in the decisions tab to partially reduce the malus with the side effect of increasing the war support of the USA. Due largely to limited economic resources, Poland was unable to keep pace with the intense armament . Occupied friendly nationality recruit chance: +25%, Unlocks Local Agent Recruitment Decisions, Enemy operative intel extraction rate: +25%, Diplomatic Pressure mission effects: +25%. hoi4 occupation modifier a new regime. My infantry divisions are well equipped with artillery, and my armored/motorized divisions have plenty of self-propelled guns and motorized artillery. If fighting at full width with fresh reserves, consider manually retreating your defending units that are very low on organization one at a time one province away from the front so they can recover and reserves can fill in. 50 attacks against defense have a 10% hit chance. Ex. Created by JackAlNXT. (therefore, a value of 0.02 will result in 4% non-core manpower), Bonus to division attack on core territory, Bonus to division defence on core territory, Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_factor), Changes the time it takes to train new divisions by the specified percentage (compare to: training_time_army_factor), Bonus to maximum planning level of armies in%, Modifies the maximum organization level of all troops (percentage), Bonus to maximum organization level of all troops (flat number), Modifies the effect of own partisans on enemy countries, Modifies the effect of enemy partisans on own country, Modifies the preparation time for amphibious invasions, Modifies the rate at which divisions are reinforced, Modifies the speed of army cold acclimatization, acclimatization_cold_climate_gain_factor = 0.1, Modifies the speed of army hot acclimatization, acclimatization_hot_climate_gain_factor = 0.1, Reduces army terrain penalty (only functions as a leader/general trait, not as a national idea), Modifies the penalty for being out of supply, Bonus to daily army experience gain (flat number), Modifies the amount of army experience gained (percentage). Percentage Attack Bonus against one country, Percentage Defense Bonus against one country, Increases ratio of Special Forces to Regulars. Used in national spirits to reflect growth or reductions over time in Stability. Dec 20, 2017; Add bookmark #7 You broke my scroll wheel with this post . Also, don't forget to actually declare war lol, sometimes I forget and then wonder why nothing's happening haha. TJelle, Hearts of Iron is a simulation. -Rolling Stones 'Street Fighting Man'. I really haven't notice a difference and just see the ai act regularly P.S. Cipher decryption mechanic uses two stats: Cryptology strength and Decryption power. Troll Warren | Old World Blues - HOI4 total conversion mod Wiki I think it might be purely for gameplay reasons, the attacker already has an advantage in this game as it is now. A total conversion that modernizes the world of Game of Thrones and bring it into the world of HoI4. The hit chance depends on whether the defender had any defenses left. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Perhaps they have a bonus against the country of origin of their enemy? I think perhaps you're looking at flanking the wrong way, in terms of provinces. The winning side of the battle can capture a portion of the enemy's lost equipment. Used for Autonomy. A custom name may also be set. The final factor is capped at 1% if the multiplied value is lower. That icon is still present in TFV. In order to decrypt an enemy's cipher, you have to accumulate your Decryption power until it reaches your opponent's Cryptology strength. Well that's realistic no? I really havent notice a difference and just see the ai act regularly. 'said my name is called 'disturbance', I'll shout and scream, I'll kill the king, I'll rail at all his servants!" After the battle ends, the ratio of HP lost is translated into equipment and manpower losses with a factor of 70%[21]. Divisions do not attack enemies uniformly. Especially if you dont even fill the width. Initiative is a division stat gained from the, Coordination is gained from researching Radio, Radar, Superior Firepower doctrine, Grand Battleplan doctrine or Maneuver Warfare, a Mobile Warfare specific, considering how hardness affects the number of, Terrain: the attacker receives attack and breakthrough penalties in rough terrain, up to, Fort: penalty for attacker attack and breakthrough of, Enemy air superiority: penalty for either side that lacks air superiority, Low supply: scaling attacks/defenses penalties up to, Stacking penalty for having too many divisions in combat: (, Air support: bonus to attack and defense (in addition to direct damage support planes do). Archived post. Used for Autonomy. While in reserve, these units do not take or deal damage, do not regain organization and do not increase their entrenchment or preparation bonuses. Anti-tank and anti-air battalions (including motorized) have a combat width of one. Base width, and subsequently flanking width, is dependent on terrain where the combat is taking place. Reddit, Inc. 2023. Changes oil production by the specified percentage. You click the Green button and send your units into the fray and so they fight! Rule 1: Defend the Line. If you are on the attacking side, consider not attacking with more units than can fit into combat width so that the rest, instead of waiting in reserve, can recover organization and gain the planning bonus. Most battalions have a combat width of two, artillery (including motorized and self-propelled) guns have a combat width of three. A land battle is a combat in the defending divisions' province initiated by attacking divisions trying to move into the province. 1 What is a Modifier? That is a bit unrealistic historical wise. You need to diplomatically make a fake claim to the country, so you wont create WORLD TENSION. To summarize the above with an example: an armored division with 1000 soft attack vs an infantry division with 500 defense stat. How do you break a high level fort that is well defended, especially when you can't outflank or starve it out? The following factors modify the number of attacks and/or defenses a unit has in combat (list is not exhaustive). How to break high-level forts? : r/hoi4 - Reddit Most often used in National Spirits related to military administrative ability or similar effects. Post author: Post published: May 18, 2023 Post category: bluggoe banana benefits bluggoe banana benefits Well don't know what that is, but i'll give it a go ;) xD. Strange, I could swear I've seen the attack from multiple direction bonus in the battle window. When you do have reserves and width available (if they caught up, or a division runs out of organization) and all defender units are already fighting, instead of waiting for reinforcement, it can be useful to stop the combat and attack again so all your units join immediately. When creating an agency, one of the following names is randomly picked. Bonus to speed of constructing specified building, for example in Old World Blues: production_speed_water_generator_factor = 0.1, Bonus to speed of constructing military factories, production_speed_arms_factory_factor = 0.1, production_speed_industrial_complex_factor, Bonus to speed of constructing civilian factories, production_speed_industrial_complex_factor = 0.1, Bonus to speed of constructing land forts, Bonus to speed of constructing coastal forts, production_speed_coastal_bunker_factor = 0.3, production_speed_anti_air_building_factor, Bonus to speed of constructing anti air guns, production_speed_anti_air_building_factor = 0.3, Bonus to speed of constructing naval bases, Bonus to speed of constructing rocket sites, production_speed_rocket_site_factor = 0.15, Bonus to speed of constructing radar stations, production_speed_radar_station_factor = 0.15, Bonus to speed of constructing infrastructure, production_speed_infrastructure_factor = 0.2, Bonus to speed of constructing nuclear reactors, production_speed_nuclear_reactor_factor = 0.25, production_speed_synthetic_refinery_factor, Bonus to speed of constructing synthetic refineries, production_speed_synthetic_refinery_factor = 0.1. If you can find a general with the fort buster trait it will give you a 20% bonus against forts which is handy. Modifies the amount of training a unit needs before it can be deployed. [24] For example, 15 divisions successfully attacking with 90% reliability infantry equipment will in total recover of the equipment they lost. (See also Land_units#Unit_types.) hoi4 concentrated or dispersed industry 2021 HoI4-merged-mods/00_defines.lua at master - GitHub 0.01 = 1% threat perception, Conscription% bonus (applied AFTER recruitable population is calculated). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Scan this QR code to download the app now. Modifies the amount of experience lost when units suffer damage, -1.0 means no loss. There is an easy trap to fall into once the great war starts. Also befriend turkey and northern countries. Every upgrade requires a variable amount of civilian factories to be invested for 30 days, but this time can be shortened by -15% (to effectively 25 days) if you employ an Illusive Gentleman advisor. A 10-width division might target either one 40-width or at other times two 10-width enemies, depending on which division gets randomly drawn first. Intelligence branch consists of 4 upgrades, one for each field of intel: Defense branch interacts with operatives' missions. Democracies can't justify a wargoal against country that has not increased world tension. Bourbon Spain has some seriously huge buffs to your whole army through Crusade Against Democracy and Anarchist Spain gets some huge bonuses too but mostly focused on defense and economy. Privacy Policy. Reply. In total, the armored division is expected to deal 25 * 3.5 * 90% * 0.053 = 4.2 damage per hour. Damage against fortifications only occurs with a probability of 5% while infrastructure always gets damaged. This means an unpierced armored unit on average does 3.5 organization damage per hit instead of 2.5, a 40% increase. The combat width penalty is calculated as 1.5[2] * (total_width - battle_width) / battle_width. Does ai recognize attack bonuses : hoi4 - Reddit I really appreciate that! Reddit, Inc. 2023. New comments cannot be posted and votes cannot be cast. unable to connect to host rembrandt warzone; chris heuisler alexis bledel; validation loss increasing after first epoch; dyson hp04 energy consumption;

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