Bad positioning applies a penalty to carrier screening efficiency, which may increase the carrier screening ratio required to achieve 100% efficiency. You can somewhat cheaply make tons by refitting cheap subs like Japan's Momi class, keeping the better DDs like the Fubuki class for your fleet. A single Naval Yard outputs 2.5 production per day. I couldn't be bothered with spreadsheeting the implications (and now we have a plane designer to add on top of the armour designer), but I suspect if "historical" is what they are aiming for the "strip it and ship it" mentality would be the more common sight prebuilt, with templates specialised for specific duty, rather than fully loaded models for the most part, with a few exceptions here and there. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. If you don't intend to use aircraft carriers, you do not need to research carrier capable planes. ill try your suggestion on my current attempt, ive tried too many things, fighter spam, tanks, logistics, early intel networks, i even looked at the supply for the forests as to not go over supply, but they always somehow have the intel advantage and more divisions then me, Sounds like a logistical thing. 4) Click OK on the bottom of the naval battle report. All rights reserved. In other words, carriers are a huge investment and they take a long time to start to give decent returns. There is no need to give them any specific orders. Scan this QR code to download the app now. "Sortie Efficiency" is a direct multiplier to how many attacks your naval bombers will make. I managed to crush the combined British/French fleets while not losing a single ship, without them. Questions, Paradox They offer the cheapest cost-per-hp in the game. Deathstacking is. interesting. 0.15 * ( + 20% * )^0.2. This item will only be visible to you, admins, and anyone marked as a creator. This item has been removed from the community because it violates Steam Community & Content Guidelines. why does poland own a carrier in german occupied cal-ay (Calais)? Rule 0: Meta Knows Best What we know is. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Torpedoes normally fire every 4 hours. This item will only be visible in searches to you, your friends, and admins. Very possible I'm just being stupid, but any help appreciated!? If the ship succeeds in its preemptive defense, it destroys of them, rounded stochastically to a full number of planes, the planes' speed and air defense stats does not matter in this case. Cruisers are the WORST, don't train with them. The ratio of screen ships to capital ships is the screening ratio. ps, use your landed troops to encircle if you can. If the target is actively fighting (i.e. New comments cannot be posted and votes cannot be cast. This is not going to be an in-depth guide but will explain t. I kept all my BBs training throughout the whole war. This fleet will operate in 2 modes: (1) Doomstack on strike force or sitting idle in a sea zone so your carrier NAVs can deploy, or (2) Dispersed with your combat ships in stacks of ~10 engaging in surface raiding. Hold your position when attacked. The only limited success I had is when I did a naval invasion and landed in Shanghai from Okinawa, I won a few battles and captured a few provinces and then the Chinese came with more infantry again and I was stuck again. A naval battle gets initiated on a specific province between two task forces, one of them being the attacker. I am currently doing my first campaign as democratic USA. It is only visible to you. Otherwise the battle lasts until one side is fully escaped or destroyed. Probably millions. Valve Corporation. Same thing happens again. Espaol - Latinoamrica (Spanish - Latin America). Activating "Strike Force" while in the target region moves to fleet to the closest port. The AI will send out stacks of about 10 DDs to murder your subs, but when it turns out those DDs run into your stack of CLs, you wipe them out. This is not much but, thankfully, you dont need much to start designing ships. How do you view "next" naval battle result? : r/hoi4 - Reddit A navy is a country's collective naval force, with which it can perform naval warfare . See how it's rather goofy? Please see the. When its only a single battle for some reason if I hit enter this seems to dismiss it, but this doesn't work when there are 2 or more results. But at least 20 planes can always join. One of the most important factors in determining positioning is the relative size of fleets. The French navy ripped us apart. Positions with air or radar support (or both!) If any planes remain after the ship shoots at them, they perform the naval strike. ( ). August 2, 2022 in Hearts of Iron IV Guides 57 4 0 VIEWS USA is one of the strongest nations in HOI4. As will often be the case, in this example there is more information available in the detailed results than can fit on-screen in the columns. Reddit, Inc. 2023. This item will only be visible in searches to you, your friends, and admins. Don't ever put submarines with your main fleet, always split them off and try not to have them be in the same battle (don't put them in . This is indicated by a crossed-out eye symbol over the submarine. Im obviously a noob at this game, so any and all advice is more than welcome! If the firing ship is not currently running away, the enemies are weighted as follows (numbers in parenthesis for light guns)[1]: If the target is less than full strength, up to +100% bonus are applied to the weight. Reddit, Inc. 2023. With all this knowledge at your fingertips, you should be able to play your opponent like a fiddle. You will need a lot more if you plan to create a big navy especially if its from scratch! Privacy Policy. To stay near the subject of the "strike force " mission, I have a further question : if I set my scouter in "never engage" does the strike force engage the ennemy fleet when spotted even if there is no battle running with my patrol? Seriously if there are subs around, putting your troops in the water turns into a shark movie where they die as soon as they get their toe wet. Historically, Submarines were feared by many navies. In my game I refitted my Mutsuki and Momi class DDs to ASW. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Create upgraded equipment faster than the enemy. This is of benefit to Italy and Japan as they are afforded options to "cheat" on the treaty, increasing their maximum cost while forcing the others to continue obeying the standard cost. All rights reserved. I thought that I did everything right. Then the AI sends its doomstack to kill your surface raiders, and you combine your fleets like Voltron and nuke it. Suffice to say, your spies will be of immense value to a good naval game. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. The popup stays there and if I click on it again it just shows me the first battle again. The choice of a Capital Ship boils down to the 4 seashells. The respective weapon type damage of the ship can be modified by doctrines, the naval terrain, the weather, pride of the fleet (if present), and the admiral's skills and traits. For more information, please see our Archived post. If a ship's anti-air(AA) attack is below 5, the weight is increased by 5 * (5 - ). All rights reserved. All rights reserved. How do I win more naval battles? (No MtG installed) : r/hoi4 - Reddit on Paradox technology, Legal (Guide). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There are three circumstances that reveal submarines: The base hit chance is 10%, 11% for depth charges. Transport or Convoy Required for transporting goods such as reinforcements for divisions, equipment, and production resources across water zones within the game. The number of air wings that will operate is dependent on the order the carriers are listed in the task force. The effect depends on the specific part being damaged (see the table below). Moving your Strike Fleet to a port manually can/(will?) Remove stability by using a negative number. I am genuinely not sure what you were expecting lol. Torpedo Expert and Destroyer Leader traits can increase the hit chance for torpedoes. All rights reserved. An Intermediate Guide to the Navy in Multiplayer. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. It's really poor AI coding on Paradox's fault. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Meaning the chance is 20% / . All trademarks are property of their respective owners in the US and other countries. The battle begins. heavy firepower, BB Battleship Moderate to unreasonable costs, slow to moderate speed, heavy firepower, heavy armor. Your doomstack will need enough speed to intercept the enemy while on strike force. Subs are cheap, and the best at quickly obtaining naval supremacy when you need it for something, since it just takes a few clicks, but you need to keep them away from zones where the AI can throw naval bombers at them. There are a variety of places where you can get further insight into how many ships you've lost/sunk, as well as why. For more information, please see our This will display all your naval squadrons. All the allied subs swarmed 1 sea zone: Coast of Japan, which is the hardest to screen because of the sheer volume of convoys. If the firing ship is lacking manpower or organization, the chance is reduced by up to -25% and -50% respectively. Hoi4 Naval Guide [Japan] : r/hoi4 - Reddit whenever i need to find them, i just double click the general and they get highlighted. Fortunately I'd wiped out almost all the world's subs by then, but when Stalin DOWd me out of nowhere in May 1940, suddenly I had soviet subs there and 76 DDs only got me 64% efficiency. A cruiser sub with 2 rails is probably the best. This is when everything was ideal. High screening efficiency prevents enemy torpedo attacks against the battle-line and carrier group, and confers increased hit chance (up to +40%) and retreat speed (up to +20%) upon all ships in those groups. For torpedoes, the bonus does not depend on reliability and is always +100%. and our If the hit chance does not result in a hit, the target remains unaffected. IMO mining should be re-worked and done on an individual tile basis, not a sea zone basis. Your untis are out of equipment, out or org, out of airsupport. Privacy Policy. My vaunted naval bombers only accounted for 12% of my damage. Hello this is my quick tutorial for designing fleets for naval battles in multiplayer. New comments cannot be posted and votes cannot be cast. How the hell do i kill this Arse? Meanwhile destroyers are only 500-1000 each. USA: You can unlock cruiser subs in your focus tree. Because of how this works, you don't need more advanced depth charge tech, and if you have to choose between depth charges and sonar, depth charges matter more, since you'll still get kills when subs are revealed upon firing. When combat starts, use your landed flanking forces to supplement the attack, and para-drop even more troops if you can. So the ideal training ships are the biggest crew size per fuel cost. Why can't I do the same? Archived post. Archived post. Please see the. Most of the ship you find will be just pass by in the sea zone and will leave after 1 or 2 days. Please see the. Against non-kamikaze air wings, the ship's chance to successfully preemptively retaliate is , although there is always a 1% chance of failure.[5]. And I have awaited long for finally the epic navy battles of the pacific to begin. So you build them with only 1 heavy battery (which are bad because they add visibility and make you get hit more often) and fill every other slot with light cruiser batteries + the best fire control. I have breakthrough divisions with tanks+SP art and motorized inf, the Chinese have naked-ass infantrymen with shovels and Ming dynasty age weapons, and my tanks and motorized infantry still can't take even a single province. This can be reduced to 3 with the Loading Drill Master trait. That said, if you build enough destroyers to not worry about screens, you can put Japan's 6 BBs in your doomstack provided you don't need speed. I can't beat China as Japan | Paradox Interactive Forums When an aircraft carrier is part of a fleet that is on patrol in one or more regions, then the wings based on it are shown as on a carrier mission. Making nothing but U-Boats is a very popular, but SUB-optimal strat, to say the least. Another purpose to carriers is to swap their planes to CAS and park next to major amphibious operations so the CAS can help. Like even with marines I lose 90% of the time the enemy just place like 11 divisions on the coastline can someone help me? Not only that, but those cheap HP come packaged with the lowest visibility and highest speed, making DDs the best evasion tank, able to dodge even light attack if you use admiral traits and doctrines to cut their low base 10 visibility even lower. Carriers: Carriers were the gods of the sea irl in WW2, but in Hoi4, not so much, at least not until later in the game. This means that only a fraction of your DDs start engaged in a battle, and it takes time (sometimes days) for the rest to show up. It can be researched by clicking the aircraft carrier button on the aircraft type in the air research tab. The chance for a torpedo to score a critical hit is 20%. I'll see if i can fix that. Patrollers are key to prevent an enemy doomstack from sneaking up on you. Sure, but it won't be nearly as good as any other method, and if you lose the air war then it's all bunk. You don't need high quality subs to convoy raid. Light Cruisers: the ship that Santa forgot, Before I say anything else, I want to make it very clear that Battlecruisers and Battleships (from here on out, I'll just say Battleships for simplicity). "The only thing necessary for the triumph of Evil is that good men do nothing". All trademarks are property of their respective owners in the US and other countries. However, mines seem to be trash. The ship's AA damage reduction further reduces the damage dealt: All weapons except torpedoes can fire every hour. It's still useful to refit CLs to load them up with more light attack batteries, though. How to win naval invasions? : r/hoi4 - Reddit G. Submarines: So they mostly exist to convoy raid or possibly mine unless you do full cheese sub meta where you build a huge sub armada backed by a bunch of admiral traits and doctrines to enable them to fight and win pitched battles.
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